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THQWWE 12 (Wii)
WWE '12 features the franchise's best-in-class creation suite, enabling players to develop and customize their own Superstars, entrances, finishing moves, storylines, Highlight Reels and other all-new capabilities. As well, the popular Road to WrestleMania Mode will enable players to explore compelling new storylines and major gameplay improvements. WWE '12 also boasts one of the largest rosters of WWE Superstars, WWE Divas and WWE Legends in franchise history, including cover Superstar Randy Orton, John Cena, The Miz and the debuting Alberto Del Rio.
Average Customer Rating:
(3 Reviews) 3
Rating SnapshotOverall Rating Totals
Customer Recommendation67%2 out of 3reviewers would recommend this product to a friend.
Rating SnapshotOverall Rating Totals
Review 1 for WWE 12 (Wii)
By jerseygirl4u ,
its not what i exspected and i dont like how it picks ur own partner in the game i rather the 2011.
Recommends this product? No
Age:35 - 44
Ownership:2 - 7 weeks
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Review 2 for WWE 12 (Wii)
THQ needs to add Nintendo Wi-Fi Connection!
By JVicRulesJCRules ,
El Cajon, CA
WWE '12 for the Wii is a game worth buying, but it the game still doesn't have the many features that are available on the PS3 and Xbox 360 versions. There are updates on the game from the previous WWE SmackDown vs. Raw 2011, but where is the Nintendo Wi-Fi Connection? The PlayStation 3 and Xbox 360 versions had internet connectivity for many of the games. Also, the only time the Wii had online features was in WWE SmackDown vs. Raw 2009. Where's the Create-an-Arena mode? It's on the PS3 and Xbox 360, instead of all three. Downloadable content is only available on the PlayStation 3 and Xbox 360. How come we can't control the movement of signature and finishing moves?
Another problem that I noticed is that we can't edit the appearance of the default wrestlers (i.e. Alberto del Rio). Plus, all three versions of the game have nothing new in the Story Designer, except for new arenas which don't make such a difference. Since WWE SmackDown vs. Raw 2011, the Lionsault move taking place inside of the ring has been removed from the game (yet, at the time, Chris Jericho was still using the move).
Overall, what really depressed me was that there is absolutely no internet gameplay. When I mean absolutely, I mean that there is no possible way to interact with other people around the world. While the PS3 and Xbox 360 players are enjoying this feature, the players on the Wii have to play with friends and family. THQ is really leaving the Wii in the dust. Also, THQ can't really come up with an excuse for this because Call of Duty: Modern Warfare 3 has Nintendo Wi-Fi connectivity. The next game that THQ releases under the WWE name for the Wii should include internet gameplay. This year, THQ will need to focus on the Wii version of the game and add Nintendo Wi-Fi Connection. I'm not going to buy the next WWE game, unless it has internet gameplay available for the Wii players.
When I first got the WWE '12 game and noticed there was no internet, I felt that I got a bad Christmas present, but at least I got something out of it! It's amazing how flaws can make the most amusing gameplay ever. For example, Kevin Nash uses a Jackknife Powerbomb on John Cena, you can be able to hit your opponent with such a move on the barricade, ring posts, and apron (only finishers and signatures). Some moves can't do that, but at least it's possible for you to do that (RKO's don't work for that). You can throw your opponent into the steps in other areas. There is more, but I'm done here.